2.5. Dragon ADR Position Set

  • Set new position to x=10, y=20

2.5.1. Option 1

>>> dragon.fly(10, 20)
>>> dragon.teleport(10, 20)

Pros and Cons:

  • Good: easy to use

  • Good: encapsulation

  • Good: easy to add validation if needed

  • Good: easy to extend to 3D - add parameter with default value 0

  • Bad: method names are too use-case specific

  • Bad: arguments are implicit, require knowledge of an API what are the values provided as arguments

  • Decision: rejected, too use-case specific names

Example:

>>> dragon.fly(10, 20)     # does the same, but different name
>>> hero.walk(10, 20)      # does the same, but different name
>>> snake.slide(10, 20)    # does the same, but different name

Use Case:

>>> locmem.store()
>>> database.insert()
>>> filesystem.write()
>>> locmem.retrieve()
>>> database.select()
>>> filesystem.read()

2.5.2. Option 2

>>> dragon.set_position(10, 20)

Pros and Cons:

  • Good: easy to use

  • Good: encapsulation

  • Good: easy to add validation if needed

  • Good: easy to extend to 3D - add parameter with default value 0

  • Bad: arguments are implicit, require knowledge of an API what are the values provided as arguments

  • Decision: maybe, could be done better

Example:

>>> dragon.set_position(10, 20)  # 2D, maybe
>>> dragon.set_position(10, 20, 30)  # 3D, maybe
>>> dragon.set_position(10, 20)     # ok
>>> hero.set_position(10, 20)       # ok
>>> snake.set_position(10, 20)      # ok

Use Case:

>>> locmem.set()
>>> database.set()
>>> filesystem.set()
>>> locmem.get()
>>> database.get()
>>> filesystem.get()

2.5.3. Option 3

>>> dragon.set_position_xy(10, 20)

Pros and Cons:

  • Good: verbose

  • Good: does not require knowledge of an API what are the values provided as arguments

  • Good: easy to use

  • Good: encapsulation

  • Good: easy to add validation if needed

  • Bad: name set_position_xy() ties to 2D point

  • Decision: rejected, ties to 2D point

Example:

>>> dragon.set_position_xy(10, 20)  # 2D, bad
>>> dragon.set_position_xyz(10, 20, 30)  # 3D, bad

2.5.4. Option 4

>>> dragon.set_position(x=10, y=20)

Pros and Cons:

  • Good: easy to use

  • Good: arguments are explicit

  • Good: encapsulation

  • Good: easy to add validation if needed

  • Good: easy to extend to 3D - add parameter with default value 0

  • Decision: candidate

Example:

>>> dragon.set_position(x=10, y=20)  # 2D, ok
>>> dragon.set_position(x=10, y=20, z=30)  # 3D, ok

2.5.5. Option 5

>>> dragon.set(position_x=10, position_y=20)

Pros and Cons:

  • Good: easy to use

  • Good: arguments are explicit

  • Good: easy to add validation if needed

  • Bad: set() is too generic and allows for abuse

  • Bad: encapsulation is in question

  • Decision: rejected, possibility of abuse

Example:

>>> dragon.set(position_x=10, position_y=20)

Problem:

>>> dragon.set(health=50)
>>> dragon.set(gold=100)
>>> dragon.set(damage=10)
>>> dragon.set(name='Wawelski')

2.5.6. Option 6

>>> dragon.position_x = 10
>>> dragon.position_y = 20

Pros and Cons:

  • Good: easy to use

  • Good: arguments are explicit

  • Good: can use @property for validation if needed

  • Bad: violates encapsulation (OOP Principle)

  • Bad: violates Tell, Don't Ask (OOP Principle)

  • Decision: rejected, violates OOP principles

Use Case:

>>> knn = KNearestNeighbors()
>>> knn.k = 3
>>> knn.weights = [1, 2, 3]

2.5.7. Option 7

>>> dragon.position.x = 10
>>> dragon.position.y = 20

Pros and Cons:

  • Good: more or less easy to use (Simple is better than complex)

  • Good: arguments are explicit

  • Good: can use @property for validation if needed

  • Good: namespace

  • Good: more or less readable (Readability counts)

  • Good: extensible, easy to refactor to 3D

  • Bad: violates encapsulation - OOP good practices

  • Bad: flat is better than nested (PEP 20)

  • Bad: require knowledge of an API

  • Bad: violates encapsulation (OOP Principle)

  • Bad: violates Tell, Don't Ask (OOP Principle)

  • Decision: rejected, violates OOP principles and Python convention (PEP 20)

Use Case:

>>> knn = KNearestNeighbors()
>>> knn.hyperparameters.k = 3
>>> knn.hyperparameters.weights = [1, 2, 3]

2.5.8. Option 8

>>> dragon.position = (10, 20)

Pros and Cons:

  • Good: easy to use

  • Good: can use @property for validation if needed

  • Bad: arguments are implicit

  • Bad: require knowledge of an API

  • Bad: always 2D

  • Bad: not extensible, hard to refactor to 3D

  • Bad: violates abstraction (OOP Principle)

  • Bad: violates encapsulation (OOP Principle)

  • Bad: violates Tell, Don't Ask (OOP Principle)

  • Decision: rejected, violates OOP principles

Use Case:

>>> knn = KNearestNeighbors()
>>> knn.hyperparameters = (3, [1, 2, 3])

2.5.9. Option 9

>>> dragon.position = {'x':10, 'y':20}

Pros and Cons:

  • Good: easy to use

  • Good: can use @property for validation if needed

  • Bad: arguments are implicit

  • Bad: require knowledge of an API

  • Bad: always 2D

  • Bad: not extensible, hard to refactor to 3D

  • Bad: violates abstraction (OOP Principle)

  • Bad: violates encapsulation (OOP Principle)

  • Bad: violates Tell, Don't Ask (OOP Principle)

  • Decision: rejected, violates OOP principles

Use Case:

>>> knn = KNearestNeighbors()
>>> knn.hyperparameters = {'k':3, 'weights':[1, 2, 3]}

2.5.10. Option 10

>>> dragon.position = Point(x=10, y=20)

Pros and Cons:

  • Good: easy to use

  • Good: can use @property for validation if needed

  • Good: arguments are explicit

  • Good: readability

  • Bad: require knowledge of an API

  • Bad: extensible, easy to refactor to 3D

  • Bad: violates abstraction (OOP Principle)

  • Bad: violates encapsulation (OOP Principle)

  • Bad: violates Tell, Don't Ask (OOP Principle)

  • Decision: rejected, violates OOP principles

Use Case:

>>> knn = KNearestNeighbors()
>>> knn.hyperparameters = HyperParameters(k=3, weights=[1, 2, 3])

2.5.11. Option 11

>>> dragon.position @ Point(x=10, y=20)

Pros and Cons:

  • Good: easy to use

  • Good: using @ (matmul) it is easy to add validation

  • Bad: @ (at) makes sense only in English

  • Bad: require knowledge of an API

  • Bad: extensible, easy to refactor to 3D

  • Bad: violates abstraction (OOP Principle)

  • Bad: violates encapsulation (OOP Principle)

  • Bad: violates Tell, Don't Ask (OOP Principle)

  • Decision: rejected, violates OOP principles, misleading for non-English speakers

Use Case:

>>> knn = KNearestNeighbors()
>>> knn << HyperParameters(k=3, weights=[1, 2, 3])

2.5.12. Decision

>>> class Dragon:
...     def set_position(self, *, x: int, y: int) -> None:
...         ...
>>>
>>>
>>> dragon.set_position(x=10, y=20)

Pros and Cons:

  • Good: easy to use

  • Good: arguments are explicit

  • Good: provides encapsulation

  • Good: easy to add validation if needed

  • Good: extensible, easy to refactor to 3D