3.6. Match Constant

A constant value pattern works like the literal but for certain named constants. Note that it must be a qualified (dotted) name, given the possible ambiguity with a capture pattern. It looks like Color.RED and only matches values equal to the corresponding value. It never binds.

SetUp:

>>> from enum import IntEnum, StrEnum
>>> import requests

Usage:

>>> class Color(StrEnum):
...     RED = '#FF0000'
...     GREEN = '#00FF00'
...     BLUE = '#0000FF'
>>>
>>>
>>> mycolor = '#FF0000'
>>>
>>> match mycolor:
...     case Color.RED:     print('red')
...     case Color.BLUE:    print('blue')
...     case Color.GREEN:   print('green')
...
red

3.6.1. Use Case - 0x01

>>> class HTTPStatus(IntEnum):
...     OK = 200
...     REDIRECT = 300
...     SERVER_ERROR = 500
>>>
>>>
>>> resp = requests.get('https://python3.info')
>>>
>>> match resp.status_code:
...     case HTTPStatus.OK:             print('ok')
...     case HTTPStatus.REDIRECT:       print('redirect')
...     case HTTPStatus.SERVER_ERROR:   print('error')
...
ok

3.6.2. Use Case - 0x02

>>> from http import HTTPStatus
>>> import requests
>>>
>>>
>>> resp = requests.get('https://python3.info')
>>>
>>> match resp.status_code:
...     case HTTPStatus.OK:             print('ok')
...     case HTTPStatus.REDIRECT:       print('redirect')
...     case HTTPStatus.SERVER_ERROR:   print('error')
...
ok

3.6.3. Use Case - 0x03

Test Setup:

>>> class Keyboard:
...     def on_key_press(self): ...
>>>
>>> keyboard = Keyboard()
>>> class Game:
...     def quit(self): ...
...     def move_left(self): ...
...     def move_up(self): ...
...     def move_right(self): ...
...     def move_down(self): ...
>>>
>>> game = Game()

Use Case:

>>> from enum import Enum
>>>
>>>
>>> class Key(Enum):
...     ESC = 27
...     ARROW_LEFT = 37
...     ARROW_UP = 38
...     ARROW_RIGHT = 39
...     ARROW_DOWN = 40
>>>
>>> match keyboard.on_key_press():
...     case Key.ESC:          game.quit()
...     case Key.ARROW_LEFT:   game.move_left()
...     case Key.ARROW_UP:     game.move_up()
...     case Key.ARROW_RIGHT:  game.move_right()
...     case Key.ARROW_DOWN:   game.move_down()
...     case _: raise ValueError(f'Unrecognized key')
Traceback (most recent call last):
ValueError: Unrecognized key

3.6.4. Assignments